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On the Application of Game-Theoretic Mechanism Design for Resource Allocation in Multimedia Systems

机译:博弈论机制设计在多媒体系统资源分配中的应用

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摘要

In this paper, we study the system-level computational resource allocation problem among multiple multimedia tasks. We consider the multimedia tasks to be autonomous, i.e., they are selfish and behave strategically. We propose a resource allocation framework based on mechanism design to prevent the tasks from behaving strategically and manipulating the available system resources. We apply two mechanisms in the framework and assess their advantages over proportional-share resource allocation algorithms, which are often used in multimedia systems. We show in the simulations that the incorporation of mechanism design for system resource allocation is a promising solution that achieves efficient, fair and robust allocation against manipulation from strategic applications.
机译:在本文中,我们研究了多个多媒体任务之间的系统级计算资源分配问题。我们认为多媒体任务是自主的,即,它们是自私的并且具有战略性的表现。我们提出了一种基于机制设计的资源分配框架,以防止任务进行战略性行为和操纵可用的系统资源。我们在框架中应用了两种机制,并评估了它们在多媒体系统中经常使用的按比例分配资源分配算法的优势。我们在仿真中显示,将系统设计用于系统资源分配的合并是一种很有前途的解决方案,可以实现有效,公平和可靠的分配,以应对战略应用程序的操纵。

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