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Sliding-Window Designs for Vertex-Based Shape Coding

机译:基于顶点的形状编码的滑动窗口设计

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摘要

Traditionally the sliding window (SW) has been employed in vertex-based operational rate distortion (ORD) optimal shape coding algorithms to ensure consistent distortion (quality) measurement and improve computational efficiency. It also regulates the memory requirements for an encoder design enabling regular, symmetrical hardware implementations. This paper presents a series of new enhancements to existing techniques for determining the best SW-length within a rate-distortion (RD) framework, and analyses the nexus between SW-length and storage for ORD hardware realizations. In addition, it presents an efficient bit-allocation strategy for managing multiple shapes together with a generalized adaptive SW scheme which integrates localized curvature information (cornerity) on contour points with a bi-directional spatial distance, to afford a superior and more pragmatic SW design compared with existing adaptive SW solutions which are based on only cornerity values. Experimental results consistently corroborate the effectiveness of these new strategies.
机译:传统上,滑动窗口(SW)已用于基于顶点的操作速率失真(ORD)最佳形状编码算法中,以确保一致的失真(质量)测量并提高计算效率。它还规范了编码器设计的内存要求,从而实现了规则,对称的硬件实现。本文介绍了对现有技术的一系列新增强功能,这些技术可用于确定速率失真(RD)框架内的最佳SW长度,并分析SW长度与存储之间的关系以实现ORD硬件。此外,它还提供了一种用于管理多种形状的有效位分配策略,以及一种通用自适应SW方案,该方案以双向空间距离集成了轮廓点上的局部曲率信息(角),从而提供了一种更出色,更实用的SW设计与仅基于拐角值的现有自适应软件解决方案进行了比较。实验结果始终证实了这些新策略的有效性。

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