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Planning game-based learning

机译:计划基于游戏的学习

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摘要

Games are already a mainstream tool for learn ing, but many global businesses are more seri ously considering the option again. This is due to the increase in the ability to provide cost-effec tive complexity and visual appeal within games. The first question normally asked by such companies is whether game-based learning is just another fad. Keep in mind, however, that game playing is as old as humankind. The urge to play games seems intrinsic, so it's hard to imagine a more lasting learning vehicle than games. Scientists have shown the value of play in human development, and how the act of play ing promotes creativity and happiness in adults. To combine important learning objectives with an activity that taps our natural desires is truly an ideal combination.
机译:游戏已经是学习的主流工具,但是许多全球企业更认真地考虑再次选择该选项。这是由于在游戏中提供具有成本效益的复杂性和视觉吸引力的能力增强所致。这类公司通常会问的第一个问题是,基于游戏的学习是否只是另一种时尚。但是请记住,玩游戏与人类一样古老。玩游戏的欲望似乎是内在的,因此很难想象有比游戏更持久的学习工具。科学家们已经证明了游戏在人类发展中的价值,以及游戏行为如何促进成年人的创造力和幸福感。将重要的学习目标与满足我们自然需求的活动相结合,确实是一种理想的组合。

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  • 来源
    《MultiLingual》 |2012年第4期|p.35-38|共4页
  • 作者

    Julie Brink;

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  • 正文语种 eng
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