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A comparison of two agent interaction design approaches

机译:两种代理交互设计方法的比较

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The approach to designing agent interactions that is used by mainstream agent-oriented software engineering methodologies focuses on identifying the allowable sequences of messages, and capturing this as an interaction protocol. It has been argued that this "message-centric" approach is not congruent with the ability of individual agents to persistently achieve goals in a flexible and robust manner. In this paper we report on an empirical comparison of a message-centric approach to designing interactions (exemplified by Prometheus) and a previously proposed alternative approach (called "Hermes") that uses interaction goals. The empirical comparison had 13 participants, each of whom created a design for the agent interactions in a meeting manager system. Six of the participants used Hermes, the remaining seven used Prometheus. The designs produced were analysed to assess their performance against a range of criteria including flexibility (number of pathways), the degree to which they covered the provided scenario, and robustness (ability to deal with a range of pre- defined exceptional behaviours). We also measured the time taken to develop the design, and surveyed participants to assess their opinions on their designs. The comparison showed that Prometheus did indeed lead participants to develop designs that had significantly less flexibility and robustness than Hermes, and that the designs of the Hermes group did significantly better at covering the scenario. On the other hand, Prometheus was significantly faster to use. The survey responses did not display a statistically significant difference, with the exception that Prometheus users felt significantly more strongly than Hermes users that their design was easy to follow.
机译:主流的面向代理的软件工程方法使用的设计代理交互的方法着重于确定消息的允许序列,并将其捕获为交互协议。有人争辩说,这种“以消息为中心”的方法与单个代理以灵活和健壮的方式持续实现目标的能力并不相称。在本文中,我们报告了以消息为中心的交互设计方法(以Prometheus为例)与先前提出的使用交互目标的替代方法(称为“ Hermes”)的经验比较。经验比较有13个参与者,每个参与者都为会议管理器系统中的座席交互创建了一个设计。其中有六名参与者使用了爱马仕,其余七名则使用了普罗米修斯。对所生成的设计进行了分析,以根据一系列标准评估其性能,这些标准包括灵活性(途径数量),涵盖所提供方案的程度以及健壮性(处理一系列预先定义的异常行为的能力)。我们还测量了开发设计所需的时间,并调查了参与者以评估他们对设计的意见。对比显示,普罗米修斯确实确实带领参与者开发了比爱马仕少得多的灵活性和健壮性的设计,并且爱马仕小组的设计在覆盖场景方面做得明显更好。另一方面,Prometheus使用起来明显更快。除了Prometheus用户比Hermes用户更容易理解设计之外,其他调查问卷的回答均没有统计学上的显着差异。

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