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Design and Rapid Construction of a Cost-Effective Virtual Haptic Device

机译:设计和快速建设一种经济高效的虚拟触觉设备

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Over the past few decades, the rapid development of haptic technology has made it widely used in the fields of virtual reality, video games, rehabilitation, education, and manufacturing. This article presents a study on the rapid construction of a cost-effective virtual haptic device. In this connection, this article proposed a new design concept called the haptic environment. A whole haptic system is divided into an environment, which consists of all common modules, and a haptic robot. As such, a customized haptic robot can be plugged into the environment to form a haptic system. The environment also contains the adapters that facilitate the accommodation of the customized haptic robot into the environment. To show the effectiveness of this concept, a three-degree-of-freedom robot along with the environment was implemented in this article. Experiments were conducted to understand the performance of the prototype of the haptic system, as developed, and the results show that the developed haptic system has the graphical refresh frequency of about 60 Hz and the haptic rendering frequency of about 500 Hz, nearly three times faster than the Phantom Omni device commercially available. The contribution of the study reported in this article includes the demonstration of the feasibility of the rapid construction of a virtual haptic device and the provision of a cost-effective haptic device for applications in the robotic rehabilitation and human assistive systems.
机译:在过去的几十年中,触觉技术的快速发展使其在虚拟现实,视频游戏,康复,教育和制造领域中广泛使用。本文提出了一种关于快速结构的经济高效的虚拟触觉装置的研究。在这方面,本文提出了一种称为触觉环境的新设计概念。整个触觉系统分为一个环境,包括所有常见模块和触觉机器人。这样,可以将定制的触觉机器人插入环境中以形成触觉系统。环境还包含便于定制触觉机器人进入环境的适配器。为了表明这一概念的有效性,本文在本文中实施了三维自由度机器人。进行实验以了解触觉系统的原型的性能,如开发,结果表明,发达的触觉系统具有约60Hz的图形刷新频率,触觉渲染频率约为500Hz,近三倍越快比商业上的幻影OMNI设备。本文报告的研究的贡献包括证明虚拟触觉设备的快速建设的可行性以及为机器人康复和人类辅助系统中的应用提供成本效益的触觉装置。

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