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Word of Mouth, Observed Adoptions, and Anime-Watching Decisions: The Role of the Personal vs. the Community Network

机译:口中的话语,观察到的采用和动漫监视决定:个人与社区网络的作用

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We quantify the effects of others' adoptions and word of mouth (volume and valence) on consumers' product adoption decisions. We differentiate between the effects of word of mouth and observed adoptions from friends (personal network) and the effects of word of mouth and observed adoptions from the whole community (community network). Understanding the relative importance of word of mouth and observed adoptions at each network level provides crucial guidance for companies regarding their information provision and platform design strategies. Our unique data come from an online anime (Japanese cartoon) platform containing individual-level data on users' networks, anime adoptions, forum posts, and ratings of anime series. Our results reveal that both word of mouth (volume and valence) and observed adoptions from the community network have significant positive effects on individual users' anime-watching decisions. Furthermore, this finding also holds true for word of mouth and observed adoptions coming from the personal network. Comparing the magnitudes of the effects of word of mouth and observed adoptions across both network levels, we find that word-of-mouth valence from the community network is the largest driver among the social learning forces we study. Thus our results show that word of mouth and observed adoptions provide unique and different information that individuals use in their anime-watching decisions and that the community network is the primary source of information driving anime adoptions.
机译:我们量化了他人采用和口碑(体积和价值)对消费者产品采用决策的影响。我们区分了口腔话语的影响,观察了来自朋友(个人网络)的采用以及口腔话语的影响,观察到整个社区(社区网络)的采用。了解口腔单词和观察到每个网络级别采用的相对重要性为公司提供了信息提供和平台设计策略提供了重要指导。我们独特的数据来自一个在线动漫(日本卡通)平台,其中包含用户网络的个人级数据,动漫采用,论坛帖子和Anime系列评级。我们的研究结果表明,嘴巴(体积和价值)的两个词和观察到社区网络的采用对个人用户的动漫的行为决策具有显着的积极影响。此外,这一发现也适用于嘴巴文字,观察来自个人网络的采用。比较口腔文字效果的大小写并观察到两个网络水平的采用,我们发现来自社区网络的口碑价是我们学习的社会学习力量中最大的司机。因此,我们的结果表明,嘴巴和观察到的采用提供了独特和不同的信息,即个人在动漫监视决策中使用,并且社区网络是驾驶动漫采用的主要信息来源。

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