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'Virtual reality in libraries is common sense'

机译:“图书馆中的虚拟现实是常识”

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摘要

I am proposing an Immersive Virtual Reality program to teach Information Literacy skills; with the added bonus of combating Fake News. The main objective of this program is to illustrate that "common sense" used in real-life (RL) is the same "critical evaluation skillset" needed in the academic world. Virtual Reality (VR) is a computer-generated technology that creates a simulated world in which users interact with visual and auditory elements rendered or projected through headgear, such as Oculus or HTC Vive. VR is active learning and is more engaging than lectures filled with jargon terminology. Students struggle when introduced to unfamiliar words, describing abstract ideas that are not tied to any personal experience to which students can relate the concepts of the lesson. In contrast, using VR, provides the opportunity for students to immediately translate RL experiences into a comparable academic experience so that the academic lesson/ concept can be associated to a realistic personalized memorable experience. VR utilizes an experiential learning approach whereby students can use personal experiences (as opposed to books and lectures) to conceptualize and apply the knowledge being conveyed.
机译:我提出了一个沉浸式虚拟现实计划,以教授信息素养技能;随着打击假新闻的额外奖金。该计划的主要目标是说明现实生活(RL)中使用的“常识”是学术界所需的“批判性评估技能集”。虚拟现实(VR)是一种计算机生成的技术,它创建了一个模拟的世界,其中用户与呈现或投影通过头饰的视觉和听觉元素(例如Oculus或HTC Vive)。 VR是积极的学习,比充满术语术语的讲座更具乐趣。学生在引入不熟悉的单词时挣扎,描述了抽象的想法,这些想法并没有与学生可以联系课程概念的个人经验。相比之下,使用VR,为学生提供机会,使RL经验转化为可比的学术经验,以便学术课程/概念与逼真的个性化难忘体验相关。 VR利用经验学习方法,学生可以使用个人经验(而不是书籍和讲座)来概念化和应用所传达的知识。

著录项

  • 来源
    《Library hi tech news》 |2019年第6期|10-13|共4页
  • 作者

    Felicia Ann Smith;

  • 作者单位

    Library Department Stanford University Palo Alto USA;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
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