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Tangible User Interfaces to Digitalize Real Environments

机译:有形的用户界面,可将实际环境数字化

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摘要

There are essential activities focused on learning. Its main objective is to stimulate cognitive abilities such as memory, reading, arithmetic, etc. However, performing these tasks is not always appealing to children. It is necessary to add a fun factor that motivates and encourages them to carry them out. In this paper we propose a playful system that mixes real and digital factors for children to easily and intuitively carry out tasks of cognitive stimulation and learning. The system uses distributed and tangible user interfaces. The users are responsible for creating and designing objects to interact with the system. The application runs on any mobile device and to interact with the system. The user must bring one of the objects created above. We have conducted a preliminary assessment to check the motivation generated for users to search and create their own interfaces, in addition the users' reaction regarding to the new form of interaction (tactile and tangible).
机译:有一些主要的学习活动。它的主要目的是激发诸如记忆,阅读,算术等的认知能力。然而,执行这些任务并不总是吸引儿童。有必要添加一个有趣的因素来激励和鼓励他们去实现它们。在本文中,我们提出了一个寓教于乐的系统,该系统融合了儿童的真实和数字因素,可以轻松直观地执行认知刺激和学习任务。该系统使用分布式和有形的用户界面。用户负责创建和设计与系统交互的对象。该应用程序可在任何移动设备上运行并与系统交互。用户必须携带上面创建的对象之一。我们已经进行了初步评估,以检查用户搜索和创建自己的界面所产生的动机,以及用户对新型互动形式(触觉和有形)的反应。

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