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Ambiguous games played by players with ambiguity aversion and minimax regret

机译:具有歧义厌恶和极小极大遗憾的玩家玩的模棱两可的游戏

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摘要

In real-life strategic interactions, a player's belief about the possible payoffs of a strategy profile is often ambiguous due to limited information, and this ambiguity is not be appropriately captured by the traditional game-theoretic framework. In order to address this issue, we introduce a new game model, called an ambiguous game, which incorporates human cognitive factors of ambiguity aversion and minimax regret. Moreover, we also study how the degrees of ambiguity in beliefs about possible payoffs can influence the solutions of an ambiguous game. In particular, we identify the conditions under which a player should release more or less information to his or her opponents. This result provides some insight on how to manage our private information in an ambiguous game, which helps us obtain a better outcome.
机译:在现实生活中的战略互动中,由于信息有限,玩家对战略配置文件可能带来的收益的信念常常是模棱两可的,而传统的游戏理论框架并不能适当地抓住这种歧义。为了解决此问题,我们引入了一种新的游戏模型,称为歧义游戏,其中包含了人类对歧义厌恶和最小极大遗憾的认知因素。此外,我们还研究了关于可能收益的信念中的歧义程度如何影响模棱两可的博弈的解。特别是,我们确定了玩家应向其对手释放更多或更少信息的条件。此结果提供了一些有关如何在歧义游戏中管理我们的私人信息的见解,这有助于我们获得更好的结果。

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