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首页> 外文期刊>Journal of visual communication & image representation >Interactive Broadcast Services For Live Soccer Video Based On Instant Semantics Acquisition
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Interactive Broadcast Services For Live Soccer Video Based On Instant Semantics Acquisition

机译:基于即时语义采集的实况足球视频互动广播服务

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摘要

This paper presents a system for providing interactive broadcast services for live soccer video that is based on instant semantics acquisition. Currently, we have implemented two such interactive services: live event alert and on-the-fly language selection. The live event alert service has a small time lag of about 30 s for a short video clip to reach its final viewer and at most 1.5 min for a long clip of the live event. The on-the-fly language selection service allows users to choose their preferred contents and preferred language. The motivation for this work is that such interactive services will greatly increase the value of live soccer video. Currently, similar systems attempt to derive semantics of a soccer game from gamelog in freestyle text format and low-level features of the video, which is a challenging task. In this paper, we tackle this challenge with a combination of both gamelog input tool and targeted algorithm proposed in this paper. Our system is powered by our proposed semantic gamelog input tool that facilitates fast and accurate input of a semantic gamelog that contains basic semantic information of atomic events. When an interesting event occurs, our system performs boundary detection of these events by combining features extracted from the video with additional information from the semantic gamelog. This additional information facilitates our system to achieve accurate and very fast boundary detection of these events to support our live event alert service. Our system also implements a gamelog translation machine which translates the semantic gamelog (encoded in a game-specific code) into any natural language, provided that there is a configuration file for that language. Combining our gamelog translation machine with existing text-to-speech technology, we provide the on-the-fly language selection service. (Currently, our system supports English, Chinese, and Malay.)
机译:本文提出了一种基于即时语义获取的为实况足球视频提供交互式广播服务的系统。目前,我们已经实现了两种此类交互服务:实时事件警报和即时语言选择。实时事件警报服务对于短视频剪辑到达其最终查看者而言大约有30 s的时间滞后,而对于较长时间的实时事件则最多为1.5分钟。即时语言选择服务允许用户选择自己喜欢的内容和首选语言。进行这项工作的动机是,这种交互式服务将大大增加实况足球视频的价值。当前,类似的系统试图从游戏日志中以自由样式文本格式和视频的低级特征来导出足球比赛的语义,这是一项艰巨的任务。在本文中,我们结合了Gamelog输入工具和本文提出的目标算法来应对这一挑战。我们的系统由我们提出的语义游戏日志输入工具提供支持,该工具有助于快速,准确地输入包含原子事件基本语义信息的语义游戏日志。当发生有趣的事件时,我们的系统通过将从视频中提取的特征与来自语义游戏日志的其他信息进行组合,对这些事件进行边界检测。这些附加信息有助于我们的系统实现对这些事件的准确且非常快速的边界检测,以支持我们的实时事件警报服务。我们的系统还实现了一个Gamelog转换机,只要有针对该语言的配置文件,它就可以将语义的Gamelog(以游戏专用代码进行编码)转换为任何自然语言。将我们的gamelog翻译机与现有的文本语音转换技术相结合,我们可以提供即时的语言选择服务。 (当前,我们的系统支持英语,中文和马来语。)

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