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Video rate control strategies for cloud gaming

机译:云游戏的视频速率控制策略

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摘要

Cloud gaming, also called gaming on demand, is a new kind of service that provides real-time video game experience to the players over the Internet. Although cloud gaming services are getting more and more popular recently, its performance is highly limited by the network bandwidth and latency. This work makes use of the unique characteristics of human visual system (HVS) of video game players to improve bandwidth efficiency. In this work, discussions about the characteristics of game players' HVS are conducted. The discussions can be further extended to all interactive video on demand systems. Then, some schemes of extracting region of interest and key frames from gaming videos are raised. Based on that, a Macro-block level rate control scheme is proposed based on region of interest and scene-change detection. The simulation results show that, under the same bandwidth constraint, the video quality of proposed method outperforms other methods. (C) 2015 Elsevier Inc. All rights reserved.
机译:云游戏,也称为按需游戏,是一种新型服务,可通过Internet向玩家提供实时视频游戏体验。尽管云游戏服务最近越来越流行,但是其性能在很大程度上受到网络带宽和延迟的限制。这项工作利用了视频游戏玩家的人类视觉系统(HVS)的独特特性来提高带宽效率。在这项工作中,进行了有关游戏玩家的HVS特征的讨论。讨论可以进一步扩展到所有交互式视频点播系统。然后,提出了一些从游戏视频中提取关注区域和关键帧的方案。在此基础上,提出了一种基于感兴趣区域和场景变化检测的宏块级速率控制方案。仿真结果表明,在相同带宽约束下,该方法的视频质量优于其他方法。 (C)2015 Elsevier Inc.保留所有权利。

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