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Voxel Primitive Based Modeling and Simulating Method for Surface Micromachining Technology

机译:基于体素的表面微加工技术建模与仿真方法

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摘要

To avoid the traditional inefficient mask-beginning design way of micro device, feature technology was introduced into the modeling method. However, the hindrance to the mapping process from the feature-based 3D model to the fabricating information is hardly to exclude without a reasonable way to make the model conform to the fabricating processes. For surface micromachining, the voxel primitive based modeling method is proposed to efficiently construct the 3D model. The primitives compose the features that have relationship with the upper levels of the design flow. Moreover, the primitives can be stored in library because of the parametric and reusable character. With respect to the fabrication, the simulation technology is presented, which is the fabricating-oriented revising procedure to ensure the manufacturability. Based on JAVA technology, the key algorithms are developed to implement the primitive-based modeling kernel and the fabricating processes simulation. With the proposed method, the micro device model is constructed more conveniently with the improvement of manufacturability.
机译:为了避免传统的低效率的微掩膜开始设计方法,将特征技术引入到建模方法中。但是,如果没有合理的方法使模型与制造过程一致,则很难排除从基于特征的3D模型到制造信息的映射过程的障碍。对于表面微加工,提出了基于体素基元的建模方法以有效地构建3D模型。图元构成了与设计流程的高层有关系的要素。此外,由于参数化和可重用的特性,基元可以存储在库中。关于制造,提出了仿真技术,它是确保制造性的面向制造的修改程序。基于JAVA技术,开发了关键算法来实现基于原始的建模内核和制造过程仿真。利用所提出的方法,随着可制造性的提高,可以更方便地构建微器件模型。

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