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Interaction and visual performance in stereoscopic displays: A review

机译:立体显示器中的交互性和视觉性能:评论

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In this paper, authors systematically selected and reviewed articles related to stereoscopic displays and their advances, with a special focus on perception, interaction, and corresponding challenges. The aim was to understand interaction-related problems, provide possible explanations, and identify factors that limit their applications. Despite promising advancements, there are still issues that researchers in the field fail to explain precisely. The two major problems in stereoscopic viewing are, compared with the real world, objects are perceived to be smaller than they actually are and there are discomfort and visual syndromes. Furthermore, there is general agreement that humans underestimate their egocentric distance in a virtual environment (VE). Our analysis revealed that in the real world, distance estimation is about 94% accurate, but in VE, it is only about 80% accurate. This problem could reduce the efficacy of different sensory motor-based applications where interaction is important. Experts from human factors, computing, psychology, and others have studied contributing factors such as types of perception/response method, quality of graphics, associated stereoscopic conditions, experience in virtual reality (VR), and distance signals. This paper discusses the factors requiring further investigation if the VR interaction is to be seamlessly realized. In addition, engineering research directions aiming at improving current interaction performances are recommended.
机译:在本文中,作者系统地选择和审查了与立体显示及其进展有关的文章,特别关注感知,交互作用和相应的挑战。目的是了解与交互相关的问题,提供可能的解释,并确定限制其应用的因素。尽管取得了令人鼓舞的进步,但仍然存在一些领域的研究人员无法准确解释的问题。与现实世界相比,立体观看中的两个主要问题是,物体被感知为比实际物体小,并且存在不适感和视觉综合症。此外,人们普遍同意,人们低估了虚拟环境(VE)中以自我为中心的距离。我们的分析表明,在现实世界中,距离估算的准确度约为94%,而在VE中,准确度仅为80%。这个问题可能会降低交互作用很重要的不同基于感觉运动的应用程序的功效。来自人为因素,计算机,心理学等方面的专家研究了影响因素,例如感知/响应方法的类型,图形的质量,相关的立体条件,虚拟现实(VR)的经验以及距离信号。本文讨论了要无缝实现VR交互需要进一步研究的因素。此外,建议了旨在改善当前交互性能的工程研究方向。

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