首页> 外文期刊>Journal of signal processing systems for signal, image, and video technology >Unsupervised Segmentation of Stereoscopic Video Objects: Constrained Segmentation Fusion Versus Greedy Active Contours
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Unsupervised Segmentation of Stereoscopic Video Objects: Constrained Segmentation Fusion Versus Greedy Active Contours

机译:立体视频对象的无监督分割:受约束的分割融合与贪婪的主动轮廓

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In this paper two efficient unsupervised video object segmentation approaches are proposed and thoroughly compared. Both methods are based on the exploitation of depth information, estimated from stereoscopic pairs. Depth is a more efficient semantic descriptor of visual content, since usually an object is located on one depth plane. However, depth information fails to accurately represent the contours of an object mainly due to erroneous disparity estimation and occlusion issues. For this reason, the first approach projects color segments onto depth information in order to address the limitations of both depth and color segmentation; color segmentation usually over-partitions an object into several regions, while depth fails to precisely represent object contours. Depth information is produced through an occlusion compensated disparity field and then a depth map is generated. On the contrary, color segmentation is accomplished by incorporating a modified version of the Multiresolution Recursive Shortest Spanning Tree segmentation algorithm (M-RSST). Next considering the first "Constrained Fusion of Color Segments" (CFCS) approach, a color segments map is created, by applying the M-RSST to one of the stereoscopic channels. In this case video objects are extracted by fusing color segments according to depth similarity criteria. The second method also utilizes the depth segments map. In particular an active contour is automatically initialized onto the boundary of each depth segment, which is usually different from a video object's boundary. Initialization is accomplished by a fitness function that considers different color areas and preserves the shapes of depth segments' boundaries. For acceleration purposes each point of the active contour is associated to an "attractive edge" point and a greedy approach is incorporated so that the active contour converges to its final position. Several experiments on real life stereoscopic sequences are performed and extensive comparisons in terms of speed and accuracy indicate the promising performance of both methods.
机译:本文提出了两种有效的无监督视频对象分割方法,并对它们进行了全面比较。两种方法都基于对立体信息估计的深度信息的利用。深度是视觉内容的一种更有效的语义描述符,因为通常一个对象位于一个深度平面上。然而,主要由于错误的视差估计和遮挡问题,深度信息不能准确地表示物体的轮廓。因此,第一种方法将颜色分段投影到深度信息上,以解决深度和颜色分段的局限性。颜色分割通常会将对象过度分割为几个区域,而深度无法精确表示对象轮廓。通过遮挡补偿的视差场产生深度信息,然后生成深度图。相反,通过合并多分辨率递归最短生成树分割算法(M-RSST)的修改版本来实现颜色分割。接下来考虑第一种“颜色段的约束融合”(CFCS)方法,通过将M-RSST应用于一个立体通道来创建颜色段图。在这种情况下,通过根据深度相似性标准融合颜色段来提取视频对象。第二种方法还利用了深度分段图。特别是,活动轮廓会自动初始化到每个深度段的边界上,该边界通常与视频对象的边界不同。通过适应性函数完成初始化,该函数考虑不同的颜色区域并保留深度段边界的形状。为了加速,活动轮廓的每个点都与“吸引边缘”点相关联,并且采用了贪婪方法,以便活动轮廓收敛到其最终位置。进行了关于现实生活中的立体序列的若干实验,并且在速度和准确性方面进行了广泛的比较,表明这两种方法都有望实现。

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