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首页> 外文期刊>Journal of Science Education and Technology >Science Teacher Efficacy and Extrinsic Factors Toward Professional Development Using Video Games in a Design-Based Research Model: The Next Generation of STEM Learning
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Science Teacher Efficacy and Extrinsic Factors Toward Professional Development Using Video Games in a Design-Based Research Model: The Next Generation of STEM Learning

机译:在基于设计的研究模型中,使用视频游戏进行专业发展的理科老师的效能和其他因素:下一代STEM学习

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摘要

Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A professional development model appropriate for infusing innovative technologies into standards-based curricula was employed to determine how science teacher's attitudes and efficacy where impacted while designing science-based video games. The study's mixed-method design ascertained teacher efficacy on five factors (General computer use, Science Learning, Inquiry Teaching and Learning, Synchronous chat/text, and Playing Video Games) related to technology and gaming using a web-based survey). Qualitative data in the form of online blog posts was gathered during the project to assist in the triangulation and assessment of teacher efficacy. Data analyses consisted of an Analysis of Variance and serial coding of teacher reflective responses. Results indicated participants who used computers daily have higher efficacy while using inquiry-based teaching methods and science teaching and learning. Additional emergent findings revealed possible motivating factors for efficacy. This professional development project was focused on inquiry as a pedagogical strategy, standard-based science learning as means to develop content knowledge, and creating video games as technological knowledge. The project was consistent with the Technological Pedagogical Content Knowledge (TPCK) framework where overlapping circles of the three components indicates development of an integrated understanding of the suggested relationships. Findings provide suggestions for development of standards-based science education software, its integration into the curriculum and, strategies for implementing technology into teaching practices.
机译:基于设计的研究原则指导了为期3年的专业发展项目第二年的51名中学科学教师的学习。该项目涉及创建以学生为中心,基于探究的科学,视频游戏。在设计基于科学的视频游戏时,采用了一种适合将创新技术注入基于标准的课程的专业发展模型,以确定科学老师的态度和功效在何处受到影响。这项研究的混合方法设计通过网络调查确定了教师在与技术和游戏相关的五个因素(通用计算机使用,科学学习,探究式教学与学习,同步聊天/文本和玩视频游戏)上的效能。在项目期间收集了在线博客文章形式的定性数据,以帮助对教师效能进行三角测量和评估。数据分析包括方差分析和教师反思性反应的序列编码。结果表明,每天使用计算机的参与者在使用基于探究的教学方法和科学教学的同时具有更高的功效。额外的紧急发现揭示了可能的功效诱因。这个专业发展项目的重点是探究作为一种教学策略,基于标准的科学学习作为开发内容知识的手段以及创建视频游戏作为技术知识。该项目与技术教学内容知识(TPCK)框架一致,其中三个组件的重叠圆圈表示对建议关系的综合理解。研究结果为开发基于标准的科学教育软件,将其集成到课程中以及将技术实施到教学实践中的策略提供了建议。

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