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Gamified in-store mobile marketing: The mixed effect of gamified point-of-purchase advertising

机译:游戏化的店内移动营销:游戏化的购买点广告的混合效果

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This study investigates the effect of gamification on in-store mobile advertisement. More specifically, it investigates the effect of gamification on the inclination to act on offers gained at point of purchase. For this purpose, a field experiment was conducted at a supermarket, where real customers were recruited. Eye tracking, smartphone activity logging and choice were used to investigate the customers' behaviour. The results reveal that gamification is not always useful for increasing the tendency to act on offers. In fact, engagement in a gamified shopping task is needed; otherwise, the tendency to act on offers might even decrease when gamifying.
机译:这项研究调查了游戏化对店内移动广告的影响。更具体地说,它研究了游戏化对购买时获得的要约采取行动的倾向的影响。为此,在一家超市进行了实地试验,在那里招募了真正的顾客。眼动追踪,智能手机活动记录和选择被用来调查客户的行为。结果表明,游戏化并不总是有助于增加根据要约采取行动的趋势。实际上,需要参与游戏化购物任务。否则,在游戏化时对要约采取行动的倾向甚至可能降低。

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