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Fifth Graders as App Designers: How Diverse Learners Conceptualize Educational Apps

机译:作为应用程序设计师的五年级生:多样化的学习者如何将教育应用程序概念化

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摘要

Instructional designers are increasingly considering how to include students as participants in the design of instructional technologies. This study provides a lens into participatory design with students by examining how students conceptualized learning applications in science, technology, engineering, and mathematics (STEM) by designing paper prototypes of a learning application related to circuits and electricity. Eighty-nine fifth grade students, including students with learning disabilities and English language learners, participated in this study. Findings of this study indicated that all students conceptualized learning applications as a game and built scaffolds into the gameplay to encourage both content mastery and advancement in the game. Each of the paper prototypes that the students developed provided opportunities for progressive complexity of gameplay related to electricity and circuits as well as options for customization and building background knowledge. Finally, this article identifies implications of these results and considerations for future research.
机译:教学设计人员越来越多地考虑如何让学生参与教学技术的设计。这项研究通过研究学生如何通过设计与电路和电力相关的学习应用的纸制原型,研究学生如何在科学,技术,工程和数学(STEM)中概念化学习应用,从而为参与设计提供了一个视角。八十九名五年级学生,包括有学习障碍的学生和英语学习者,参加了这项研究。这项研究的结果表明,所有学生都将学习应用程序概念化为游戏,并在游戏玩法中内置支架,以鼓励他们掌握内容并促进游戏的发展。学生开发的每篇论文原型都为逐步提高与电气和电路相关的游戏玩法提供了机会,并提供定制和构建背景知识的选项。最后,本文确定了这些结果的含义和对未来研究的考虑。

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