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LEBSCO: Lean-Based Simulation Game for Construction Management Classrooms

机译:LEBSCO:用于建筑管理教室的基于精益的模拟游戏

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Simulations and classroom games are effective hands-on learning tools for construction management students and practitioners. This paper presents the background, methods and results of a new simulation management game called LEBSCO, which simulates aspects of the Last Planner System (LPS) and Lean Production principles. LPS is central to the implementation of Lean Construction, an increasingly popular management approach based on the Toyota Production System and Lean Production. LPS requires continuous and collaborative effort from all stakeholders for the planning and control of a construction project, making it especially appropriate for the experiential learning allowed by simulation. LEBSCO consists of the assembly of Lego pieces to form a schematic house, and it is played by teams meeting in rounds simulating weeks of work. Each team is composed of stakeholders, such as a planner, resource suppliers and trade foremen, mirroring the planning and control process of a typical construction project. Participants build the Lego houses first using a Traditional management approach and then using Lean-based approach. A graduate course in construction management at The University of Auckland, New Zealand, is used as a case study to test the effectiveness of LEBSCO as a teaching method. The implementation results of LESBCO demonstrated its capability to transfer and disseminate Lean-based knowledge into construction. (C) 2015 American Society of Civil Engineers.
机译:对于建筑管理专业的学生和从业人员,模拟和课堂游戏是有效的动手学习工具。本文介绍了称为LEBSCO的新型模拟管理游戏的背景,方法和结果,该游戏模拟了Last Planner System(LPS)和精益生产原理的各个方面。 LPS对于实施精益建设至关重要,精益建设是一种基于丰田生产系统和精益生产的日益流行的管理方法。 LPS需要所有利益相关者的持续协作,以计划和控制建筑项目,使其特别适合于模拟所允许的体验式学习。 LEBSCO由组装乐高积木组成的示意性房屋组成,由团队一起模拟几个星期的工作来进行演奏。每个团队都由利益相关者组成,例如计划者,资源供应商和贸易领班,它们反映了典型建筑项目的计划和控制过程。参与者首先使用传统的管理方法,然后再使用基于精益的方法来建造乐高房屋。案例研究以新西兰奥克兰大学的建筑管理研究生课程为例,以测试LEBSCO作为一种教学方法的有效性。 LESBCO的实施结果证明了其将基于精益的知识转移和传播到建筑中的能力。 (C)2015年美国土木工程师学会。

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