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How small are small mutation rates?

机译:小突变率有多小?

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摘要

We consider evolutionary game dynamics in a finite population of size N. When mutations are rare, the population is monomorphic most of the time. Occasionally a mutation arises. It can either reach fixation or go extinct. The evolutionary dynamics of the process under small mutation rates can be approximated by an embedded Markov chain on the pure states. Here we analyze how small the mutation rate should be to make the embedded Markov chain a good approximation by calculating the difference between the real stationary distribution and the approximated one. While for a coexistence game, where the best reply to any strategy is the opposite strategy, it is necessary that the mutation rate μ is less than N −1/2exp[−N] to ensure that the approximation is good, for all other games, it is sufficient if the mutation rate is smaller than (N ln N)−1. Our results also hold for a wide class of imitation processes under arbitrary selection intensity.
机译:我们考虑N的有限种群中的演化博弈动力学。当突变很少见时,大多数时候种群都是单态的。有时会发生突变。它可以达到固定状态或消失。在低突变率下,该过程的演化动力学可以通过在纯态上嵌入的马尔可夫链来近似。在这里,我们通过计算实际平稳分布与近似平稳分布之间的差异,分析了使嵌入的马氏链成为良好近似的突变率应该有多小。对于共存博弈而言,对任何策略的最佳回答都是对立策略,但有必要使突变率μ小于N -1/2 exp [-N]以确保近似值良好,对于所有其他游戏,只要变异率小于(N ln N)-1 就足够了。我们的结果还适用于在任意选择强度下的各种模仿过程。

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