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Gradient light video projection-based stereolithography for continuous production of solid objects

机译:基于梯度光线投影的立体化,用于连续生产固体物体

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摘要

The Video Projection-based Stereolithography (VP-SL) is a fast, low-cost, and high-resolution additive manufacturing (AM) process. However, critical issues, including manufacturing defects such as holes in the solid geometry and manufacturing constraints such as limited size, have been reported. To successfully print a part, the light exposure intensity needs to be carefully controlled. In this paper, a gradient light video projection-based stereolithography (GLVP-SL) process with continuous resin flow is presented. The newly developed AM process enables the continuous fabrication of three-dimensional (3D) solid objects with controlled exposure energy. For each layer, instead of a single image, three mask images are designed with unique grayscale distributions. The effect of grayscale distribution on printing process characteristics including the curing speed and resin flow, is investigated. An optimization model to identify the optimum grayscale distribution pattern for the desired size and density of the solid structure is developed. For comparison, various solid objects were printed with the conventional VP-SL process and our proposed GLVP-SL process. The porosity and surface roughness of the printed parts were characterized. Experimental results validated that the GLVP-SL process can print void-free 3D solid objects with a good surface quality.
机译:基于视频投影的立体化(VP-SL)是一种快速,低成本和高分辨率的添加剂制造(AM)工艺。然而,已经报道了临界问题,包括制造缺陷,例如固体几何形状和制造限制的制造限制,如有限的尺寸。为了成功打印零件,需要仔细控制光曝光强度。本文介绍了具有连续树脂流程的基于梯度光视频投影的立体光刻(GLVP-SL)工艺。新开发的AM工艺能够连续制造具有受控曝光能量的三维(3D)固体物体。对于每层,而不是单个图像,三个掩模图像设计有唯一的灰度分布。研究了灰度分布对包括固化速度和树脂流动的印刷工艺特性的影响。开发了用于识别所需尺寸和固体结构密度的最佳灰度分布图案的优化模型。为了比较,用传统的VP-SL过程印刷各种固体物体,并提供我们所提出的GLVP-SL过程。特征在于印刷部件的孔隙率和表面粗糙度。实验结果验证了GLVP-SL过程可以用良好的表面质量打印无空隙的3D实体物体。

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