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THE APPLICATION OF 2D AND 3D GRAPHIC STATICS IN DESIGN

机译:2D和3D图形统计在设计中的应用

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This paper focuses on the use of graphic statics in both the two and three-dimensional layout of structures, and in the purely geometric panelization of architectural surfaces. The paper will present an in-house computer program for graphic statics including an untangling algorithm, a topology optimizer based on the Newton method with constraints and discrete step as well as an optimization procedure based on virtual work. In the second section, we show how graphic statics can be generalized to 3D to enable form-finding of 3D funicular structures. In contrast to other form-finding techniques like the force density method, this method is straightforward to use in the design of structures that have both compression and tension forces. We demonstrate the utility of this approach via examples of form-finding of a bridge with a tensioned curved deck supported by a spatially curved compression arch. Finally, we will show how graphic statics can be used in a purely geometric context to lay out flat panels on architectural surfaces of arbitrary topological complexity. Since graphic statics relates the equilibrium of forces in a 2D truss structure to the orthogonal projection of a 3D plane-faced polyhedron (the discrete Airy function), it is possible to use 2D equilibrium to define and control 3D plane-faced architectural surfaces. This approach provides an intuitive method for engineers, normally more familiar with equilibrium than pure geometry, to understand and rationalize architectural surfaces. Using this approach, we show how graphic statics can be used to derive, explore, and reason about architectural planar panelizations. Unlike variational approaches to surface planarization, it is straightforward to handle a surface of any topology; pentagons, octagons etc. are treated just as easily as quads and triangles. We also believe this approach allows clearer reasoning about the limitations and design degrees-of-freedom of different panelization strategies.
机译:本文着重于在结构的二维和三维布局中以及在建筑表面的纯几何面板化中使用图形静态。本文将介绍一个用于图形静态的内部计算机程序,包括解缠算法,基于具有约束力和离散步骤的牛顿法的拓扑优化器以及基于虚拟工作的优化程序。在第二部分中,我们展示了如何将图形静态信息推广到3D以实现3D缆索结构的找形。与其他形式的查找技术(例如力密度方法)相比,此方法可直接用于具有压缩力和拉力的结构设计。我们通过具有由空间弯曲的压缩拱支撑的张紧的弯曲桥面的桥梁找形实例来证明这种方法的实用性。最后,我们将展示如何在纯几何环境中使用静态图形来在任意拓扑复杂性的建筑表面上布置平板。由于图形静力学将2D桁架结构中的力平衡与3D平面多面体的正交投影(离散的Airy函数)相关联,因此可以使用2D平衡来定义和控制3D平面建筑表面。这种方法为工程师提供了一种直观的方法,使工程师通常比纯几何更熟悉平衡,从而了解并合理化建筑表面。使用这种方法,我们展示了如何使用图形静态来推导,探索和推理建筑平面镶板。与表面平坦化的变体方法不同,处理任何拓扑结构的表面都非常简单。五边形,八边形等与四边形和三角形一样容易处理。我们还相信,这种方法可以使有关不同面板化策略的局限性和设计自由度的推理更加清晰。

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