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Situated Learning in Virtual Simulations: Researching the Authentic Dimension in Virtual Worlds

机译:虚拟模拟中的情境学习:研究虚拟世界中的真实维度

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摘要

This paper describes and discusses a case study of postgraduate students undertaking accident investigation and risk assessment exercises in an online virtual world as part of their course curriculum. These exercises were constructed to overcome the ethical and practical barriers inherent in real-world exercises. In particular this paper focusses upon the potential of such exercises to facilitate the authentic dimension of situated learning and identifies some of the factors that affect the sense of authenticity in virtual world learning exercises. Thirteen such factors were identified. Nine of those were positive factors that enhanced the sense of authenticity; these were facilitation, presence and authority, visual realism, socialisation, comparative reality, engagement, active learning, gener-alizability and enabling learning from mistakes. The 4 negative factors which detracted from the sense of authenticity were the public image of virtual worlds, lack of naturalism, unrealistic graphics and lack of tactile sense.
机译:本文描述并讨论了一个案例研究,该研究生研究了在线虚拟世界中的事故调查和风险评估练习,并将其作为课程设置的一部分。这些练习旨在克服现实练习中固有的道德和实践障碍。特别是,本文重点介绍了此类练习在促进情景学习的真实维度方面的潜力,并确定了影响虚拟世界学习练习中真实感的一些因素。确定了十三种这样的因素。其中有九个是增强真实感的积极因素。这些是便利,存在和权威,视觉现实主义,社会化,比较现实,参与,主动学习,属代化和使人们能够从错误中学习。削弱真实感的4个负面因素是虚拟世界的公共形象,缺乏自然主义,不真实的图形和缺乏触觉。

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