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Four-Layer Grapheme Model for Computational Paleography

机译:计算古文字学的四层字素模型

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This article proposes a novel mathematical model of logical relationship among glyphs belonging to the same grapheme. Its research belongs to the computational paleography that is a field in the applied computer science. The proposed grapheme model is presented in four logical layers from bottom to up namely as Topology, Visual Identity, Phonetic, and Semantic Layer. In the Topology Layer, a unique glyph is defined by a set of topological properties. When trying to describe the logical relation of various glyphs, their topological properties must be examined in a higher layer framework so called Visual Identity Layer. In that layer, the glyphs of a single grapheme share some topological attributes in common. These common topological attributes form a main identity of a grapheme, which is called Common Identity template that is obtained by means of Supervised Learning method. The Phonetic Layer gives the sound values associated to the grapheme, and the Semantic Layer describes the usage of the grapheme in texts. Some potential implementations of the grapheme model are also presented.
机译:本文提出了一个属于同一字素的字形之间逻辑关系的新型数学模型。它的研究属于应用计算机科学领域的计算古地理学。所提出的字素模型从下至上分为四个逻辑层,分别是拓扑,视觉识别,语音和语义层。在拓扑层中,唯一的字形由一组拓扑属性定义。当试图描述各种字形的逻辑关系时,必须在称为可视标识层的更高层框架中检查它们的拓扑属性。在该层中,单个字素的字形共享一些共同的拓扑属性。这些常见的拓扑属性形成了字素的主要身份,称为字形,它是通过监督学习方法获得的。语音层给出了与字素相关的声音值,语义层描述了字素在文本中的用法。还介绍了字素模型的一些潜在实现。

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