首页> 外文期刊>Journal of information systems technology & planning >WHY DO THEY CONSIDER THEMSELVES TO BE 'GAMERS'?: THE 7Es OF BEING GAMERS
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WHY DO THEY CONSIDER THEMSELVES TO BE 'GAMERS'?: THE 7Es OF BEING GAMERS

机译:他们为什么认为自己是“游戏迷”?:游戏迷的7E

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摘要

Video games are not just a favorite pastime among youth and adults, but they are also a multi-billion dollar industry (NPD Group, 2012.) In spite of the fact that playing electronic games is becoming an important fact of modern life, practically no research has been done to find out why some who play video games consider themselves to be "gamers". Using qualitative data this study explores the various facets or characteristics of being a gamer, as described by those who consider themselves to be gamers. The results of this study indicate that there are at least 7Es related to being a gamer and these are: engagement, enjoyment, equipment, existential, experience, expertise, and extent. This study also found that there could be what can be labeled a "gamer divide" or "gamer gap" among male and female game players.
机译:电子游戏不仅是年轻人和成年人的最爱消遣,而且还是一个价值数十亿美元的产业(NPD Group,2012年)。尽管玩电子游戏已成为现代生活的重要事实,但实际上没有已经进行了研究,以找出为什么一些玩电子游戏的人认为自己是“游戏玩家”。这项研究使用定性数据探索了成为游戏玩家的各个方面或特征,正如那些认为自己是游戏玩家的人所描述的那样。这项研究的结果表明,至少有7E与成为游戏玩家有关,它们是:参与度,娱乐性,装备,存在性,经验,专业知识和程度。这项研究还发现,男女游戏玩家之间可能存在“游戏者鸿沟”或“游戏者鸿沟”。

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