...
首页> 外文期刊>Journal of Information Science >A qualitative investigation of users' discovery, access, and organization of video games as information objects
【24h】

A qualitative investigation of users' discovery, access, and organization of video games as information objects

机译:对用户发现,访问和组织视频游戏作为信息对象的定性调查

获取原文
获取原文并翻译 | 示例
           

摘要

Video games are popular consumer products as well as research subjects, yet little exists about how players and other stakeholders find video games and what information they need to select, acquire and play video games. With the aim of better understanding people's game-related information needs and behaviour, we conducted 56 semi-structured interviews with users who find, play, purchase, collect and recommend video games. Participants included gamers, parents, collectors, industry professionals, librarians, educators and scholars. From this user data, we derive and discuss key design implications for video game information systems: designing for target user populations, enabling recommendations based on appeals, offering multiple automatic organization options and providing relationship-based, user-generated, subject and visual metadata. We anticipate this work will contribute to building future video game information systems with new and improved access to games.
机译:电子游戏既是受欢迎的消费产品,也是研究的对象,但关于玩家和其他利益相关者如何找到电子游戏以及他们选择,获取和玩电子游戏所需的信息却鲜有。为了更好地了解人们与游戏相关的信息需求和行为,我们对发现,玩耍,购买,收集和推荐视频游戏的用户进行了56次半结构化访谈。参与者包括游戏玩家,父母,收藏家,行业专家,图书馆员,教育者和学者。从这些用户数据中,我们得出并讨论了视频游戏信息系统的关键设计含义:针对目标用户群进行设计,基于吸引力启用建议,提供多个自动组织选项以及提供基于关系的,用户生成的主题和视觉元数据。我们预计这项工作将有助于通过新的和改进的游戏访问权来构建未来的视频游戏信息系统。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号