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Doing gender versus playing gender in online worlds: Masculinity and femininity in Second Life and Guild Wars

机译:在网络世界中做性别与玩性别:第二人生和激战中的男性气质和女性气质

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摘要

The 1987 West and Zimmerman article 'Doing gender' argues that throughout our daily lives, we are always 'doing gender', reinforcing what is acceptable behaviour for females and males according to socially defined gender roles. Through the examination of a qualitative study, this article explores the relationship between 'doing gender' and 'playing gender' in online virtual worlds, comparing differences in the conception and performance of gender in Second Life, primarily a social world, and Guild Wars, primarily a role-playing game. It also explores players' perceptions of their own avatar gender choices, gendered play styles more broadly, as well as perceptions of in-game gender ratios.
机译:1987年West和Zimmerman的文章“做性别”认为,在我们的日常生活中,我们一直在“做性别”,根据社会定义的性别角色,强化了男女可接受的行为。通过对定性研究的考察,本文探索了在线虚拟世界中“做性别”和“玩性别”之间的关系,比较了《第二人生》(主要是社会世界)和《激战》中性别观念和表现的差异,主要是角色扮演游戏。它还探讨了玩家对自己的化身性别选择的看法,更广泛的性别化游戏风格以及对游戏中性别比率的看法。

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