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Legal games: the regulation of content and the challenge of casual gaming

机译:法律游戏:内容监管和休闲游戏的挑战

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The regulation of video games in the United Kingdom has come under the authority of the British Board of Film Classification (BBFC) since the 1980s, but the system was extended in 2010 and a new authority will take over from them in due course. This article considers the history of this regulatory system, arguing that the limitations of the Video Recordings Act (VRA) (the governing statute) and the assumptions made by legislators are a result of the gulf between legal and academic understandings of games. Furthermore, the range of games now played, such as casual downloadable games and applications on smartphones and mobile devices, means that the dividing line between regulated and unregulated may be based on history instead of necessity. The author draws upon legal decisions, regulatory statements, and general and specialist press reports, alongside the academic literature on games from the humanities and the social sciences, arguing that an alternative form of legal control could be informed by advances in the academic and cultural understanding of video games.
机译:自1980年代以来,英国对电子游戏的监管已归英国电影分级委员会(BBFC)管辖,但该系统于2010年得到扩展,并且将在适当时候接管新的权力。本文考虑了该监管系统的历史,认为《录像法》(VRA)(管理法规)的局限性和立法者的假设是对游戏的法律和学术理解之间的鸿沟的结果。此外,现在玩的游戏范围(例如休闲的可下载游戏以及智能手机和移动设备上的应用程序)意味着,受管制和不受管制之间的分界线可能基于历史,而不是必要性。作者借鉴了法律决定,法规声明以及一般性和专业性的新闻报道,以及来自人文和社会科学的关于游戏的学术文献,并认为可以通过学术和文化理解的进步来提供另一种形式的法律控制。电子游戏。

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