首页> 外文期刊>Journal of gaming & virtual worlds >Strong and weak procedurality
【24h】

Strong and weak procedurality

机译:程序的优缺点

获取原文
获取原文并翻译 | 示例
       

摘要

This article examines the procedural and constructivist approaches to interpreting political meaning in interventionist video games, i.e., games that are designed to play with the fundamental beliefs of the player to change or reinforce these beliefs. The procedural approach involves the meaning being embedded in the game's rule set and the constructivist approach asserts that the player constructs the meaning through the performative process of game play. These two approaches are frequently viewed as a binary opposition. This article attempts to reconcile these approaches by introducing a continuum of procedurality, bounded at its ends by 'strong' and 'weak' procedurality, which favour procedural and constructivist interpretive approaches, respectively. By examining case studies of interventionist games and game play near each end of the spectrum, it makes claims about the relative efficacy of strong and weak procedurality as approaches for designing interventionist video games and advocates for a holistic general game criticism informed by these concepts.
机译:本文探讨了在干预主义视频游戏中解释政治意义的程序和建构主义方法,即旨在与玩家的基本信念一起玩耍以改变或加强这些信念的游戏。程序性方法涉及将含义嵌入游戏规则集中,而建构主义方法则断言玩家通过游戏的执行过程来构造含义。经常将这两种方法视为二元对立。本文试图通过引入一个连续的程序性来调和这些方法,该程序性的末端以“强”和“弱”程序性为边界,分别支持程序性和建构主义的解释性方法。通过研究介入游戏和游戏玩法在各个方面的案例研究,可以断定强和弱的程序性是设计介入游戏视频方法的相对功效,并倡导以这些概念为基础的整体性一般游戏批评。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号