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'If you obey all the rules, you miss all the fun': A study on the rules of guilds and clans in online games

机译:“如果遵守所有规则,就会错过所有乐趣”:关于网络游戏中公会和氏族规则的研究

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摘要

How groups create and sustain internal social order is a general topic of interest to researchers in game studies. In this field, most research has looked at social order processes during game play, while little attention has been directed at groups of players such as guilds in massively multiplayer online games (MMOGs) or clans in first-person shooters (FPS) in between game sessions. Groups are not dissolved between gaming sessions, nor are all rules implicit. This article explores the way groups of players create and sustain order within their groups between games as well as by using explicit norm declarations. Starting from the most common descriptions of rules in social and behavioural science literature this article analyses the public announcements in group forums of the rules, twenty guilds and ten clans playing either MMOGs or FPS games have published. Not surprisingly, both genre and player motivation play a large role in the selection and creation of rules for guilds and dans. One of the most common types of behaviour addressed in the guild/ clan rules, 'griefing', needs a more sophisticated analysis than used in previous game research. Finally, a list of 'game commandments' that summarize the rule sets from both guilds and clans is presented. This article positions user-created rules as implicit rules made explicit and also indicates a need for a thorough investigation of how players make sense of their social sphere online.
机译:小组如何建立和维持内部社会秩序是博弈研究中研究人员感兴趣的一个普遍主题。在这一领域,大多数研究都着眼于游戏过程中的社会秩序过程,而很少有人关注诸如多人在线多人在线游戏(MMOG)中的行会或两次游戏之间的第一人称射击游戏(FPS)中的氏族之类的玩家。会议。小组不会在游戏时段之间解散,也不是所有规则都是隐含的。本文探讨了玩家群体在游戏之间如何在群体中创建和维持秩序以及使用显式规范声明的方式。从社会和行为科学文献中最常见的规则描述开始,本文分析了这些规则在团体论坛上的公开声明,已经发布了20个行会和10个玩MMOG或FPS游戏的公会。毫不奇怪,类型和玩家动机在为公会和单人制定和选择规则方面起着重要作用。在公会/氏族规则中解决的最常见的行为类型之一,“悲伤”需要比以前的游戏研究更复杂的分析。最后,列出了“游戏规则”列表,总结了行会和氏族的规则集。本文将用户创建的规则定位为显式的隐式规则,还表明需要彻底调查玩家如何在线理解其社交领域。

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