首页> 外文期刊>Journal of gaming & virtual worlds >Object-relation mapping: A method for analysing phenomenal assemblages of play
【24h】

Object-relation mapping: A method for analysing phenomenal assemblages of play

机译:对象关系映射:一种分析游戏中惊人组合的方法

获取原文
获取原文并翻译 | 示例
           

摘要

Theories of play assemblages and technological agency have met popular acceptance in game studies. However, current approaches to empirically examining these notions are limited to resource-intensive ethnographies not suitable for many types of enquiries, particularly those focusing on micro-level analyses and the lived experiences of play. This article proposes an analytical method called 'object-relation mapping' (ORM). ORM incorporates techniques from Actor-Network Theory, social network analysis, phenomenology and Grounded Theory to examine phenomenal assemblages of play at micro-, meso- and macro-levels. In particular, ORM provides a systematic framework for collecting, deconstructing, restructuring and coding data gleaned from players' subjective experience of play. This article outlines ORM's theoretical underpinnings, techniques, benefits, challenges and extensions.
机译:游戏组合和技术代理的理论在游戏研究中得到了广泛的接受。但是,目前用于实证研究这些概念的方法仅限于资源密集型的民族志,不适用于许多类型的查询,尤其是那些侧重于微观分析和游戏体验的查询。本文提出了一种称为“对象关系映射”(ORM)的分析方法。 ORM结合了来自演员网络理论,社会网络分析,现象学和扎根理论的技术,以检验微观,中观和宏观层面的戏剧性组合。特别是,ORM提供了一个系统的框架,用于收集,解构,重组和编码从玩家的主观游戏经验中收集的数据。本文概述了ORM的理论基础,技术,优势,挑战和扩展。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号