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Pivoting the player: A framework for player character research in offline computer role-playing games

机译:透视玩家:离线计算机角色扮演游戏中玩家角色研究的框架

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This article introduces a theoretical framework for the analysis of the player character (PC) in offline computer role-playing games (cRPGs). It derives from the assumption that the character constitutes the focal point of the game, around which all the other elements revolve. This underlying observation became the foundation of the Player Character Grid and its constituent Pivot Player Character (PPC) Model, a conceptual framework illustrating the experience of gameplay as perceived through the PC's eyes. Although video game characters have been scrutinized from many different perspectives, a systematic framework has not yet been introduced. This study aims to fill that void by proposing a model replicable across the cRPG genre. It has been largely inspired by Anne Ubersfeld's semiological dramatic character research implemented in Reading Theatre I (1999) and is demonstrated with reference to The Witcher (2007).
机译:本文介绍了用于分析脱机计算机角色扮演游戏(cRPG)中的玩家角色(PC)的理论框架。它是基于这样一个假设,即角色构成了游戏的焦点,所有其他元素都围绕该角色旋转。这种基本的观察成为了玩家角色网格及其构成的“枢轴玩家角色”(PPC)模型的基础,该模型概念框架说明了通过PC眼睛感知的游戏体验。尽管已经从许多不同的角度对视频游戏角色进行了审查,但是尚未引入系统的框架。这项研究旨在通过提出可跨cRPG类型复制的模型来填补这一空白。它的灵感主要来自安妮·乌伯斯菲尔德(Anne Ubersfeld)在Reading Theatre I(1999)中进行的符号学戏剧性人物研究,并参考The Witcher(2007)进行了演示。

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