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A design study of chain reaction: Design thinking on game interaction based on problem-solving situations

机译:连锁反应的设计研究:基于解决问题情境的游戏交互设计思路

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This study is aimed at presenting the thinking behind the design of a game and explaining how the author adopts the metaphor/image of CHAIN REACTION to devise the game. The chain reaction referred to in the study suggests a combination of various small components. The entire process of chain reaction consists of various scientific components, such as gear devices and tool modules. The game scenarios are created based on problem-solving situations. The author has developed a game by the name of Creative Gears Lab (Liao 2013), which adopts the assembly of different gear tools and components as operational rules. The key to problem-solving relies on activating the chain reaction formed by various scientific components. The players are then guided to choose correct and suitable triggers to construct gear devices with continuous motivation, and thus, achieve the game's objective of solving problems. The purpose of this study is to use the procedures suggested in the Creative Problem Solving (CPS) model by S. J. Parnes (1967) as the analytical model in order to comprehend the circumstances of game operations during the processes of solving problem and explore the design thinking of game interaction. Future research will be conducted in the manner of narrative interview to further investigate the problem-solving process of elementary school students and explore the characteristics within the operating progress of the game.
机译:这项研究旨在提出游戏设计背后的思想,并解释作者如何采用CHAIN REACTION的隐喻/形象来设计游戏。研究中提到的连锁反应表明各种小成分的结合。连锁反应的整个过程由各种科学组成部分组成,例如齿轮装置和工具模块。游戏场景是根据解决问题的情况创建的。作者开发了一款名为Creative Gears Lab的游戏(Liao,2013年),该游戏采用了不同齿轮工具和组件的组装作为操作规则。解决问题的关键在于激活由各种科学组成部分形成的连锁反应。然后,引导玩家选择正确且合适的触发器,以持续的动力来构建齿轮装置,从而达到解决问题的游戏目的。本研究的目的是使用SJ Parnes(1967)提出的创造性问题解决(CPS)模型中建议的程序作为分析模型,以了解解决问题过程中游戏操作的情况并探索设计思想。游戏互动。未来将以叙述性访谈的方式进行研究,以进一步调查小学生的问题解决过程,并探索游戏运行过程中的特征。

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