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Materialist fantasies: The voice as objetpetita in digital games

机译:唯物主义的幻想:数字游戏中的声音

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This article takes its starting point from the materialist turn in game studies and, through an examination of the cultural implications of the movement from textual to aural dialogue in digital games, offers as supplement to psychoanalytic approaches already employed in game studies that turn on the embodied experience of game-play and the materialization of bodies. The embodied practice of subvocalization that accompanies the act of reading is discussed, and several vital tenants of Lacanian psychoanalysis are introduced: the split subject; the Real, Imaginary and Symbolic registers; the mirror stage and its acoustic counterpart; imaginary and symbolic identification; fantasy; and the object voice. Lacanian psychoanalysis provides a critical frame revealing that aural representation of dialogue enables players to better identify as game characters, a narcissistic investment in the ideal subject of the game. Textual representation, reading and subvocalization of dialogue, on the other hand, better enable identification with the game itself, the very system that demands a certain subject. While no guarantee, this is a condition of possibility of confronting the underlying structure of fantasy that organizes all digital games, regardless of their thematic, mechanic and narrative particularities, and thus a condition of possibility for players to recognize how their gameplay is implicated in consumer capitalism. The article not only argues for the importance of games criticism considering this oft-overlooked aspect, but it also points to material experiences that are generalizable across populations of players.
机译:本文从游戏研究中的唯物主义转折出发,并通过考察数字游戏中从文本对话到听觉对话的文化含义,提供了已经在游戏研究中采用的精神分析方法的补充,这些方法开启了具体体现。游戏经验和实体化的经验。讨论了伴随阅读动作的发声的具体实践,并介绍了拉康主义精神分析的几个重要租户:分裂的主题;实数,虚数和符号寄存器;镜台及其对应的音响;虚构的和象征性的识别;幻想;和对象的声音。 Lacanian精神分析提供了一个关键的框架,揭示了对话的听觉表示使玩家能够更好地识别游戏角色,这是对理想游戏主题的一种自恋投资。另一方面,文本表示,阅读和对话的语音化可以更好地识别游戏本身,而游戏本身就是一个需要特定主题的系统。尽管没有保证,但这是面对组织所有数字游戏的幻想基础结构的一种条件,而不管其主题,机制和叙述方面的特殊性如何,因此,玩家有可能认识到他们的游戏玩法如何与消费者联系在一起资本主义。这篇文章不仅考虑了经常被忽视的游戏批评的重要性,而且还指出了可以在玩家群体中推广的物质体验。

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