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The master's digital tools: Cognitive capitalism and non-normative gaming practices

机译:大师的数字工具:认知资本主义和非规范游戏实践

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In Games of Empire. Global Capitalisms and Video Games (2009), Nick Dyer-Witheford and Greig de Peuter mobilize the concept of cognitive capitalism as central to the intimate intermeshing of the medium and the late capitalist business practices. Using this concept, the article extends their discussion to a range of non-normative gaming practices and initiatives that have often been presented as subversive or alternative in relation to the dominant gaming regimes. Using the theory of cognitive capitalism, as outlined by Carlo Vercellone and Yann Moulier Boutang, as well as elements of Nick Dyer-Witheford and Greig de Peuter's argument, the article links these practices to gauge the degree to which they are complicit in the global capitalist practices and contends that while many non-normative gaming practices cannot be subsumed by the same mechanisms of cognitive capitalism that operate in relation to game designers' ideas, they ultimately contribute to an increase in value of industry-controlled locked IP and have firmly established positions in the circulation of content.
机译:在《帝国游戏》中。 Nick Dyer-Witheford和Greig de Peuter在《全球资本主义和电子游戏》(2009年)中动员了认知资本主义的概念,将其作为媒介和后期资本主义商业实践之间紧密联系的核心。使用此概念,本文将他们的讨论扩展到了一系列非规范性游戏实践和计划,这些实践和计划经常被提出来颠覆或替代主流游戏领域。本文使用了卡洛·韦尔切罗内(Carlo Vercellone)和扬·穆勒·布唐(Yann Moulier Boutang)概述的认知资本主义理论,以及尼克·代尔·威瑟福德(Nick Dyer-Witheford)和格雷格·德佩特(Greig de Peuter)的论点,将这些实践联系起来,以衡量它们在全球资本主义中的同谋程度。做法并认为,尽管许多非规范性游戏做法不能被与游戏设计师的思想有关的相同认知资本主义机制所包含,但它们最终有助于增加由行业控制的锁定IP的价值,并已确立稳固的地位在内容的流通中。

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