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Video games and dystopia: Total cities, post-cities and the political unconscious

机译:电子游戏和反乌托邦:城市,后城市和无意识政治的总数

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摘要

Dystopian settings dominate the video game landscape. Social collapse and totalitarian repression are amongst the favourite scenarios depicted in this medium. In this article, we offer a reading of these dystopian visions, not just as an aesthetic choice or gameplay trend, but as reflectiveof a ‘political unconscious’ latent in these games. These games are products of a very particular set of political, cultural and historic contexts, and embody key contemporary fears and apprehensions. To trace this we focus on how the space of the city has come to be a key signifierand site of dystopian anxiety in these games. Specifically, we look at how the city functions in two video games, Fallout 3 and Mirror’s Edge, to analyse the means and mechanisms through which game spaces manifest political logics. In doing so we ultimately seek to showhow video games offer us insight into contemporary political change and order.
机译:反乌托邦设置在视频游戏领域占据主导地位。社会崩溃和极权主义的压制是这种媒介所描述的最喜欢的情景。在本文中,我们提供了对这些反乌托邦愿景的解读,不仅是出于审美选择或游戏玩法的趋势,而且还体现了这些游戏中“政治潜意识”的潜能。这些游戏是一系列非常特殊的政治,文化和历史背景的产物,体现了当代人们的主要恐惧和忧虑。为了追踪这一点,我们集中于城市空间如何成为这些游戏中反乌托邦焦虑的关键标志和场所。具体来说,我们研究了这座城市在《辐射3》和《镜之边缘》这两个电子游戏中的功能,以分析游戏空间体现政治逻辑的方式和机制。通过这样做,我们最终寻求展示视频游戏如何为我们提供对当代政治变革和秩序的见识。

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