首页> 外文期刊>Journal of gaming & virtual worlds >A model of non-player character believability
【24h】

A model of non-player character believability

机译:非玩家角色可信度模型

获取原文
获取原文并翻译 | 示例
       

摘要

In this study we aim to describe in what ways the behaviour of non-player characters (NPCs) affects to what extent the player finds the game experience to be believable. To this end, we have conducted an online survey, where respondents were asked to classify and describe NPCs. Furthermore, we also examined recordings of NPCs in games. These data sources were analysed using a model for NPC social believability in order to describe the effects of NPC behaviour in relation to how different types of NPCs are perceived as being believable. Based on this we were able to construct a model of NPC believability, which describes the NPC’s level of complexity and ability to handle a mutable social context. As described by the model, NPCs are currently less capable of handling changing social contexts. They do, however, show promise, and given current emerging technologies it is feasible that new types of more socially capable NPCs will arise within the near future.
机译:在本研究中,我们旨在描述非玩家角色(NPC)的行为以何种方式影响玩家认为游戏体验令人信服的程度。为此,我们进行了在线调查,要求受访者对NPC进行分类和描述。此外,我们还检查了游戏中NPC的记录。使用NPC社会可信度模型对这些数据源进行了分析,以描述NPC行为与不同类型的NPC可信度有关的影响。在此基础上,我们能够构建一个NPC可信度模型,该模型描述了NPC的复杂程度和处理可变的社会环境的能力。如模型所描述的,NPC目前尚不具备处理不断变化的社会环境的能力。但是,它们确实显示出了希望,并且鉴于当前的新兴技术,在不久的将来会出现新型的更具社会能力的NPC是可行的。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号