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Virtual worlds and language learning

机译:虚拟世界和语言学习

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摘要

Technology has made an invaluable contribution to foreign language (FL) teaching, particularly so in recent years. The advanced technical capabilities offered by digital games, including voice and text chat, take the use of computer-mediated communication in language learning one stepfurther, allowing for remote, anonymous and situated learner interaction. This article presents an overview on how virtual worlds (VWs) are being used for educational purposes and for FL teaching in particular. A literature review on existing research has been included, covering areas suchas FL interaction, impact on affective variables and attitudes towards the use of these environments. Special attention will be devoted to how VW interaction may affect students’ anxiety, motivation and self-efficacy beliefs. Finally, teacher perceptions will be explored through thedata collected among 179 secondary school FL teachers participating in the EU-funded TeCoLa project (‘Pedagogical differentiation through telecollaboration and gaming for intercultural and content integrated language teaching’).
机译:技术为外语(FL)教学做出了不可估量的贡献,尤其是近年来。数字游戏提供的先进技术功能,包括语音和文本聊天,将计算机介导的通信在语言学习中的应用进一步提高了,从而实现了远程,匿名和现场学习者的交互。本文概述了如何将虚拟世界(VW)用于教育目的,尤其是用于FL教学。包括对现有研究的文献综述,涵盖了FL相互作用,对情感变量的影响以及对使用这些环境的态度等领域。大众互动将特别关注如何影响学生的焦虑,动力和自我效能感信念。最后,将通过参加由欧盟资助的TeCoLa项目(“通过远程协作和游戏进行文化差异化以实现跨文化和内容集成语言教学的教学差异化”)的179名中学FL老师收集的数据,探索教师的看法。

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