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Coarse-to-fine approximation of range images with bounded error adaptive triangular meshes

机译:具有有界误差自适应三角网格的距离图像的粗到细近似

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摘要

A new technique for approximating range images with adaptive triangular meshes ensuring a user-defined approximation error is presented. This technique is based on an efficient coarse-to-fine refinement algorithm that avoids iterative optimization stages. The algorithm first maps the pixels of the given range image to 3D points defined in a curvature space. Those points are then tetrahe-dralized with a 3D Delaunay algorithm. Finally, an iterative process starts digging up the convex hull of the obtained tetrahedralization, progressively removing the triangles that do not fulfill the specified approximation error. This error is assessed in the original 3D space. The introduction of the aforementioned curvature space makes it possible for both convex and nonconvex object surfaces to be approximated with adaptive triangular meshes, improving thus the behavior of previous coarse-to-fine sculpturing techniques. The proposed technique is evaluated on real range images and compared to two simplification techniques that also ensure a user-defined approximation error: a fine-to-coarse approximation algorithm based on iterative optimization (Jade) and an optimization-free, fine-to-coarse algorithm (Simplification Envelopes).
机译:提出了一种新的技术,该技术利用自适应三角网格来逼近距离图像,从而确保用户定义的逼近误差。该技术基于避免迭代优化阶段的有效的从粗到精的细化算法。该算法首先将给定范围图像的像素映射到在曲率空间中定义的3D点。然后使用3D Delaunay算法对这些点进行四面体化。最后,一个迭代过程开始挖掘所获得的四面体化的凸包,逐步删除不满足指定近似误差的三角形。在原始3D空间中评估此错误。前述曲率空间的引入使得可以用自适应三角形网格对凸形和非凸形的物体表面进行近似,从而改善了先前的从粗到细雕刻技术的性能。所提出的技术在真实范围的图像上进行了评估,并与两种简化技术进行了比较,这两种简化技术还确保了用户定义的近似误差:基于迭代优化(Jade)的精细至粗近似算法和无优化,精细至粗略算法(简化包络)。

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