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Living Books: The Incidental Bonus of Playing with Multimedia

机译:生活书籍:多媒体播放附带的奖金

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摘要

The story-telling multimedia, Living Book, is one of the most common edutainment genres, in which children hear and play with interactive and animated stories, in a highly-engaging multimedia environment. Living Books are designed so that that every word of the story is projected as text on the computer monitor simultaneously with its narration. This enables listeners to synchronize between the audio and textual representation of words and thus to learn their pronunciation and understand their meaning. This article presents results of a study which showed that young children who did not know how to speak or read the English language became proficient in pronunciation and gained a high level of understanding by playing with Living Books. Results show that the participants were able to correctly pronounce almost 70% of the words in the Living Book and could identify the meaning of about 70% of them. On the other hand, it was found that they were able to read words as orthographic units but not to identify individual letters (average of 6.25%). Our findings point to the potential for incidental learning in highly-interactive, engaging and playful multimedia environments, such as Living Books.
机译:讲故事的多媒体“生活书”是最常见的娱乐类型之一,在高度参与的多媒体环境中,儿童可以收听和玩互动和动画故事。生活书籍的设计使故事的每个单词都可以作为文字同时投射到计算机显示器上。这使听众可以在单词的音频和文本表示之间进行同步,从而学习其发音并理解其含义。本文介绍了一项研究结果,该研究表明,不懂英语的儿童会熟练地发音,并通过玩生活书籍获得了较高的理解水平。结果表明,参与者能够正确发音《生活手册》中近70%的单词,并且可以识别其中约70%的含义。另一方面,发现他们能够以正字法读取单词,但不能识别单个字母(平均6.25%)。我们的研究结果指出了在高度互动,引人入胜且好玩的多媒体环境(例如,生活书籍)中进行偶然学习的潜力。

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