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Learning and Teaching With Electronic Games

机译:电子游戏学与教

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摘要

Although notions of gaming and play have been around seemingly forever, there is a recent surge of interest in the possibilities of using electronic gaming for teaching and learning. There are gaming conferences (e.g., Games + Learning + Society - http://glsconference.org/2007/), gaming journals (e.g., Game Studies - http://gamestudies.org/), educational game summits (e.g., Federation of American scientists - http://www.fas.org/game-summit/), and gaming initiatives (e.g., Serious Games - http://www.seri-ousgames.org/). Foundations and granting agencies are also showing an increased interest in the use of electronic games (e.g., MacArthur Foundation - http://www.macfound.org).
机译:尽管游戏和玩游戏的概念似乎永远存在,但是最近对于使用电子游戏进行教学的兴趣激增。有游戏会议(例如,游戏+学习+社会-http://glsconference.org/2007/),游戏期刊(例如,Game Studies-http://gamestudies.org/),教育性游戏峰会(例如,联邦)美国科学家(http://www.fas.org/game-summit/)和游戏计划(例如,严肃游戏-http://www.seri-ousgames.org/)。基金会和资助机构对电子游戏的使用也表现出越来越大的兴趣(例如,麦克阿瑟基金会-http://www.macfound.org)。

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