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Modeling Developable Folds on a Strip

机译:在带上建模可展开折痕

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摘要

A common operation in clothing and shoe design is to design a folding pattern over a narrow strip and then superimpose it with a smooth surface; the shape of the folding pattern is controlled by the boundary curve of the strip. Previous research results studying folds focused mostly on cloth modeling or in animations, which are driven more by visual realism, but allow large elastic deformations and usually completely ignore or avoid the surface developability issue. In reality, most materials used in garment and shoe industry are inextensible and uncompressible and hence any feasible folded surface must be developable, since it eventually needs to be flattened to its two-dimensional pattern for manufacturing. Borrowing the classical boundary triangulation concept from descriptive geometry, this paper describes a computer-based method that automatically generates a specialized boundary triangulation approximation of a developable surface that interpolates a given strip. The development is achieved by geometrically simulating the folding process of the sheet as it would occur when rolled from one end of the strip to the other. Ample test examples are presented to validate the feasibility of the proposed method.
机译:服装和鞋子设计中的常见操作是在狭窄的条带上设计折叠图案,然后将其与光滑的表面重叠;折叠图案的形状由带的边界曲线控制。先前的研究折痕研究主要集中在布料建模或动画上,这些折皱更多地受到视觉现实感的驱动,但允许较大的弹性变形,通常完全忽略或避免了表面可展性问题。实际上,服装和制鞋业中使用的大多数材料都是不可扩展且不可压缩的,因此任何可行的折叠表面都必须是可开发的,因为最终需要将其展平为二维图形以进行制造。本文从描述几何学中借鉴了经典的边界三角剖分概念,该论文描述了一种基于计算机的方法,该方法可以自动生成可插拔给定条带的可显影表面的特殊边界三角剖分近似值。通过从几何上模拟片材的折叠过程来实现这种发展,就像从条带的一端滚动到另一端时发生的那样。给出了大量的测试实例,以验证所提出方法的可行性。

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