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Large-Scale Dynamic Terrain in Three-Dimensional Construction Process Visualizations

机译:三维施工过程可视化中的大型动态地形

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摘要

Visualization can be of significant value in improving the verification, validation, and communication of discrete-event simulation models of construction operations, which in turn can make the models more credible and thus useful in operations planning. The presented work extends the state-of-the-art of visualizing simulation models of construction operations in three-dimensions. The writers present efficient methods and a tool, ViTerra, that can be used to automatically generate photorealistic, digital, three-dimensional (3D) terrain computer-aided design databases to represent construction job sites in animations of simulated construction processes. The work capitalizes on the availability of detailed topographical and aerial imagery data that are readily available in digital format from several government and private organizations. In addition to automated terrain generation techniques, the presented work implements animation methods to describe the evolution of virtual jobsites by depicting deformations to the visualized terrains in response to common construction operations such as earthmoving and trenching. The writers' first contribution alleviates the need to manually create 3D terrain models for use in animations as has been the case hitherto. The writers' second contribution (1) enhances realism in animations of several common construction operations; and (2) allows the visualization of several other construction processes that were hitherto impossible to animate accurately in 3D.
机译:可视化对于改善施工作业的离散事件模拟模型的验证,确认和通信具有重要价值,这反过来可使模型更可信,从而在作业计划中很有用。提出的工作扩展了三维可视化施工作业模拟模型的最新技术。作者介绍了有效的方法和工具ViTerra,可用于自动生成逼真的数字化三维(3D)地形计算机辅助设计数据库,以模拟施工过程的动画形式表示施工现场。这项工作利用了详细的地形和航空影像数据的可用性,这些数据可以从数个政府和私人组织以数字格式轻松获得。除了自动地形生成技术外,本工作还采用动画方法通过描绘可视化地形的变形来描述虚拟工地的演变,以响应常见的土建和挖沟等施工作业。作家的第一项贡献是减轻了手动创建3D地形模型以用于动画的需求,这与迄今为止的情况一样。作者的第二个贡献(1)增强了几种常见构造操作的动画逼真度; (2)允许可视化其他迄今为止无法在3D模式下精确制作动画的其他几个构建过程。

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