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Creating user-generated content for location- based learning: an authoring framework

机译:创建用户生成的内容以用于基于位置的学习:创作框架

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Two recent emerging trends are that of Web 2.0, where users actively create content and publish it on the Web, and also location awareness, where a digital device utilizes a person's physical location as the context to provide specific services and/or information. This paper examines how these two phenomena can be brought together so that user-generated content on mobile devices is used to provide informal learning opportunities relevant to a person's location. However, the generative process of such media does not always have much guidance on how or what to create, so the quality of such information can be highly variable. To overcome this, a framework has been designed to guide the authoring of user-generated content so that it can be used for informal learning about one's immediate surroundings (particularly in an outdoor setting), combining pedagogical aspects with those from human-computer interaction and environmental aesthetics. The framework consists of six dimensions that include aspects such as curriculum area (e.g. science, art), type of communication, use of language/media related to the landscape, knowledge level of content, contextual aspects, and types of interaction. In order to test the framework before it could be used to scaffold new content, it was first used to analyse and evaluate over 200 items of existing user-generated content, to investigate the appropriateness of the proposed dimensions and the items contained therein or if any were missing. This paper presents the findings of this initial testing phase, together with a discussion of how the framework can be improved, in order to help scaffold the creation of new user-generated content in the future.
机译:Web 2.0的两个新出现的趋势是用户主动创建内容并将其发布到Web上,以及位置感知,其中数字设备利用人的实际位置作为上下文来提供特定的服务和/或信息,这是两个新趋势。本文研究了如何将这两种现象结合在一起,以便用户在移动设备上生成的内容用于提供与人的位置有关的非正式学习机会。但是,此类媒体的生成过程并不总是对如何创建或创建什么有太多指导,因此此类信息的质量可能会高度可变。为了克服这个问题,设计了一个框架来指导用户生成的内容的创作,以便可以将教育方面的内容与人机交互和教育方面的内容相结合,从而用于非正式地了解一个人的周围环境(尤其是在室外环境中)。环境美学。该框架包括六个方面,包括课程领域(例如,科学,艺术),交流类型,与景观相关的语言/媒体的使用,内容的知识水平,上下文方面以及交互的类型。为了在测试框架以用于构建新内容之前对其进行测试,首先将其用于分析和评估200多种现有用户生成内容的项目,以研究建议的尺寸以及其中包含的项目是否合适(如果有)不见了。本文介绍了此初始测试阶段的结果,并讨论了如何改进框架,以帮助将来支持用户创建新的内容。

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