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首页> 外文期刊>Journal of ambient intelligence and smart environments >A toolkit for designing playful interactions: The four lenses of play
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A toolkit for designing playful interactions: The four lenses of play

机译:设计娱乐性互动的工具包:游戏的四个方面

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The development of ambient play environments provides an opportunity to develop tangible play solutions to stimulate social and physical play by embedding responsiveness tailored and adjusted to player behaviour in the environment. This paper gives an overview of different perspectives on play and translates this theoretical knowledge from different disciplines to design relevant knowledge. The design relevant knowledge is presented in the form of a design toolkit, called the lenses of play, including the perspectives of forms of play, open-ended play, stages of play and playful experiences. Application of the design toolkit is illustrated in relation to two interactive play design cases to emphasize the design relevance of the knowledge in the design process. Furthermore, it shows how the lenses can inform different types of design decisions, such as early scoping of the design space by focusing on a form of play and making more detailed design decisions later when considering different stages of play.
机译:环境游戏环境的发展提供了开发切实可行的游戏解决方案的机会,方法是通过嵌入针对环境行为者量身定制和调整的响应能力,从而刺激社交游戏和身体游戏。本文概述了游戏的不同观点,并将这些理论知识从不同学科转化为设计相关知识。与设计相关的知识以称为游戏镜头的设计工具包的形式呈现,包括游戏形式,开放式游戏,游戏阶段和游戏体验的观点。结合两个互动游戏设计案例说明了设计工具包的应用,以强调设计过程中知识的设计相关性。此外,它还展示了镜头如何能够告知不同类型的设计决策,例如通过专注于游戏形式来早期确定设计空间,并在以后考虑不同游戏阶段时做出更详细的设计决策。

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