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首页> 外文期刊>The International journal of robotics research >Stability and quantization-error analysis of haptic rendering of virtual stiffness and damping
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Stability and quantization-error analysis of haptic rendering of virtual stiffness and damping

机译:虚拟刚度和阻尼的触觉渲染的稳定性和量化误差分析

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摘要

The stable, quantization-error noise-free, rendering of high-stiffness dynamics can be challenging using impedance-type haptic displays. In this paper we examine a canonical, one degree of freedom, haptic display rendering a virtual spring and damper, including the effects of the device and human dynamics, sampling, position quantization, time delay, and the low-pass filter operating on the device velocity estimate. We construct various stability and quantization-error regions as a function of the system parameters and show the necessary trade-offs that occur between them. Although we apply the quantization-error analysis to virtual spring and damper rendering, it applies to a general virtual environment. We present sufficiency for quantization-error passivity, necessity for no malicious-touch limit cycles, and necessity for no uncoupled-touch limit cycles. Using these results, aided by the presented supplementary code, we find control parameters to render the largest, renderable, virtual stiffness for a given haptic display. The analytical results are experimentally verified using a Phantom Premium 1.5 haptic device.
机译:使用阻抗型触觉显示器,对高刚度动态进行稳定,无量化误差,无噪声的渲染可能具有挑战性。在本文中,我们研究了一种规范的,具有一定自由度的触觉显示器,该触觉显示器呈现了虚拟的弹簧和阻尼器,包括设备和人体动力学的影响,采样,位置量化,时间延迟以及在设备上运行的低通滤波器速度估计。我们根据系统参数构造了各种稳定性和量化误差区域,并显示了它们之间必要的权衡。尽管我们将量化误差分析应用于虚拟弹簧和阻尼器渲染,但它适用于一般的虚拟环境。我们提出了量化误差被动性的充分性,无恶意触摸极限环的必要性和无耦合触摸极限环的必要性。利用这些结果,在提出的补充代码的帮助下,我们找到了控制参数,以针对给定的触觉显示器呈现最大的,可渲染的虚拟刚度。使用Phantom Premium 1.5触觉设备对分析结果进行了实验验证。

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