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Children as actors of tomorrow's hypermarket experience

机译:儿童作为明天的大型超市体验的演员

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PurposeThe purpose of this paper is to see how children aged 711 years can become the actors of tomorrows hypermarket experience by providing a review of past research on children as retail consumers, with a specific reference to their customer experience.Design/methodology/approachThe literature review will be organised by presenting a child hypermarket customer experience model. Finally, a conceptual and methodological critique of past research will be presented followed by the revised model and conclusions.FindingsThe literature review finds six independent variables presented in the model: customer satisfaction, in-store conflicts, buying intention, purchase basket value, loyalty and average time spent in store measure a positive hypermarket shopping experience for children. There are then six types of mediators presented in the updated model: type of product, product offering, pocket money amount, environment, technology (games, tablets) and experiential marketing that mediate the impact of these independent variables on children as the actors of tomorrows hypermarket experience.Research limitations/implicationsThis paper is conceptual in nature. Future research should empirically validate the conceptual model developed in the paper for children 711 years of age.Practical implicationsThe conceptual discussion shows that hypermarket managers can use technology such as games and tablets not only to reduce the conflicts between parents and children in hypermarkets but also positively impact on the average time spent in the store. Further, the discussion shows that hypermarket managers can offer children the experience they expect with the use of specific experiential stimuli adapted to children in childrens aisles such as toys, childrens clothing, childrens hi-tech and childrens books. They can also theme the experience for children using memorabilia and the engagement of senses. Managerial research should empirically validate this for children 711 years of age.Originality/valueThis is the first study that conceptually creates a model of children as the actors of tomorrows hypermarket experience. This is something that empirically researched will enhance the understanding of young consumers behaviour in the retail process in this advanced age of retailing.
机译:本文的目的是了解711岁的儿童如何通过为零售消费者作为零售消费者的过去研究审查,具体提及他们的客户体验.Design/Methodology/Approach文献审查将通过呈现儿童超级市场客户体验模型来组织。最后,将介绍过去研究的概念和方法论批评之后是修订的模型和结论.Findingsthe文献综述在模型中找到了六个独立的变量:客户满意度,店内冲突,购买意图,购买篮子价值,忠诚度和商店中的平均时间测量儿童的积极大型超市购物体验。更新型号中提供的六种类型的调解器:产品类型,产品提供,零用钱金额,环境,技术(游戏,平板电脑)和经验营销,使这些独立变量对儿童的影响成为明天的演员。大型超市体验。搜索限制/ inclicationsthis纸在自然界中是概念性的。未来的研究应该经验验证为711岁儿童制作的概念模型。概念性讨论表明,超市管理人员可以使用游戏和平板电脑等技术,不仅可以减少大型超市中的父母和儿童之间的冲突,而且是积极的影响商店中的平均时间。此外,讨论显示,超市经理可以提供儿童,他们在使用特定的体验刺激,适用于儿童过道的儿童,如玩具,儿童服装,儿童高科技和儿童书籍。他们还可以使用纪念品和感官的参与,主题对儿童的经验和感官的参与。管理研究应对711岁儿童凭经验验证。viginality / valeethis是第一项研究,概念性地创造了一个孩子的模型,作为明天超市体验的演员。这是经验研究的零售过程中对年轻消费者行为的理解,在这种高级零售时期的零售业。

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