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A scenario-based mobile-application development for end-user developers

机译:面向最终用户开发人员的基于场景的移动应用程序开发

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Purpose - This paper aims to solve the stated limitations through (ⅰ) exploring usages of scenarios and (ⅱ) proposing a lightweight iterative requirement exploration process that utilizes scenarios to transform the vague ideas of the developers into concrete application's vision. The explosive growth in pervasiveness, programmability and computational capability of smartphones and tablets unlocks the possibility for many uses of technology, including end-user development (EUD) where end-users create applications as pragmatic tools for their work and hobbies. An extensive amount of research effort has been done to solve EUD challenges; however, the focus of such research lies mainly on designing and implementing software applications. Design/methodology/approach - Based on review on existing application of usage scenario in software application development, we proposed SRE - a scenario-based requirement exploration method and MobiPSE - a lightweight software process that applies SRE. Two EUD projects performed by undergraduate students were used as case studies to test and fine-tune methods. Findings - This paper proposes MobiPSE - a lightweight iterative software process that resolves around our proposed SRE method. Through case studies on MobiPSE, we confirmed that MobiPSE works in real-life scenarios and emphasized two points: ad hoc training has limited effect and lack of technical expertise can still leave a negative impact on requirement exploration process. Research limitations/implications - Because of the limited number of case studies performed for testing and tuning purpose, the proposed methods may not be able to satisfy all cases of EUD. MobiPSE can be fine-tuned further with additional case studies of different scale and team structure. Originality/value - This paper fulfils the need for a lightweight method for exploring requirements and ideas in a EUD project based on creating and analyzing possible usage scenarios.
机译:目的-本文旨在通过(ⅰ)探索场景的用法和(ⅱ)提出一种轻量级的迭代需求探索过程来解决上述限制,该过程利用场景将开发人员模糊的想法转变为具体应用程序的愿景。智能手机和平板电脑的普及性,可编程性和计算能力的爆炸性增长为许多技术的使用打开了可能性,包括最终用户开发(EUD),最终用户将应用程序创建为他们的工作和爱好的实用工具。为了解决EUD挑战,已经进行了大量的研究工作。但是,此类研究的重点主要在于设计和实现软件应用程序。设计/方法/方法-基于对使用场景在软件应用程序开发中的现有应用的回顾,我们提出了SRE(一种基于场景的需求探索方法)和MobiPSE(一种应用SRE的轻量级软件过程)。本科生进行的两个EUD项目被用作案例研究,以测试和微调方法。结果-本文提出了MobiPSE-一种轻量级的迭代软件过程,可解决我们提出的SRE方法。通过对MobiPSE的案例研究,我们确认MobiPSE在现实生活中可以发挥作用,并强调了两点:临时培训的效果有限,缺乏专业技术知识仍会对需求探索过程产生负面影响。研究的局限性/含义-由于出于测试和调整目的而进行的案例研究数量有限,因此建议的方法可能无法满足所有EUD案例。 MobiPSE可以通过不同规模和团队结构的其他案例研究进一步调整。独创性/价值-本文满足了在创建和分析可能的使用场景的基础上,探索EUD项目中需求和想法的轻量方法的需求。

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