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Agent-Based Modelling of Emotional Goals in Digital Media Design Projects

机译:数字媒体设计项目中基于主体的情感目标建模

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摘要

The authors promote agent-oriented models to identify, represent andevaluate high-level abstractions of digital media design projects. A major aspect is the introduction of emotional goals, in addition to functional goals and quality goals to describe feelings such as having fun, being engaged and feeling cared for. To establish emotional goals, digital media design methods and processes were employed including the development of emotional scripts, user profiles, mood boards and following an iterative participatory design process. This approach proved to be highly successful, not only to represent emotional goals such as fun, tension and empathy, but also to facilitate the ideation, creation and progressive evaluation of projects. The process supports communication between designers, developers and other stakeholders in large multidisciplinary development teams by providing a shared language and common artefact. The process is demonstrated in the development of a Multiplayer Online Role Play Game (MORPG) called Aspergion that promotes respect for people with Asperger s Syndrome.
机译:作者提倡面向代理的模型,以识别,表示和评估数字媒体设计项目的高层抽象。一个主要方面是引入情感目标,除了功能性目标和质量目标之外,还描述诸如娱乐,参与和照顾之类的感觉。为了建立情感目标,采用了数字媒体设计方法和过程,包括情感脚本,用户个人资料,情绪板的开发以及遵循迭代式参与性设计过程。事实证明,这种方法非常成功,不仅代表了诸如娱乐,紧张和同情之类的情感目标,而且还促进了项目的构思,创建和逐步评估。该过程通过提供一种共享的语言和共同的手工艺品来支持大型多学科开发团队中的设计师,开发人员和其他利益相关者之间的交流。该过程在名为Aspergion的多人在线角色扮演游戏(MORPG)的开发中得到了证明,该游戏可提高对Asperger综合征患者的尊重。

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