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A Case Study of Research through the App Store: Leveraging the System UI as a Playing Field for Improving the Design of Smartphone Launchers

机译:通过App Store进行研究的案例研究:利用系统UI作为改善智能手机启动器设计的竞争环境

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With a growing number of mobile applications available on application stores and the improved capabilities of smartphones, people download more applications to their devices. Researchers began to leverage this momentum for distributing applications to conduct studies on end-users' devices. This paper grounds the approach of research through the application store in the theory of quasi-experimental design. Further, with people having more applications installed, finding applications quickly when they need them can become a time-consuming issue that impacts user experience. This paper presents our approach to improve future design of smartphone launcher menus. The authors present our approach of combining research through the app store with the idea of studying people's smartphones as the apparatus themselves. Therefore the authors designed a game that takes advantage of the user s smartphone itself as afield of play. By timing a simple visual search task for an icon, the authors aim to deduce how well a user knows where he can find his applications, and thus how well he can build a mental model of his smartphone launcher menu. The authors introduce our approach, present the game rappidly that serves as a vehicle of our research question, and discuss open challenges and future work.
机译:随着应用程序商店上可用的移动应用程序数量的增加以及智能手机功能的增强,人们将更多的应用程序下载到其设备上。研究人员开始利用这种势头来分发应用程序,以对最终用户的设备进行研究。本文以准实验设计理论为基础,通过应用程序商店进行研究。此外,随着人们安装了更多应用程序,在他们需要它们时快速找到应用程序可能会成为一个耗时的问题,影响用户体验。本文介绍了我们改进智能手机启动器菜单未来设计的方法。作者介绍了我们通过应用程序商店进行研究与将人们的智能手机作为设备本身进行研究相结合的方法。因此,作者设计了一种利用用户智能手机本身作为游戏场的游戏。通过为图标安排简单的视觉搜索任务,作者的目的是推断用户如何知道他在哪里可以找到自己的应用程序,从而可以很好地构建智能手机启动器菜单的心理模型。作者介绍了我们的方法,迅速介绍了作为研究问题工具的游戏,并讨论了开放挑战和未来的工作。

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