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Applying a Developmental Lens to Educational Game Designs for Preschoolers

机译:将发展镜头应用于学龄前儿童的教育游戏设计

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Preschool-aged learners process information differently from older individuals, making it critical to design digital educational games that are tailored to capitalize on young children's learning capabilities. This in-depth literature synthesis connects features of digital educational game design - including visuals, feedback, scaffolding challenge, rewards, and physical interactions to how young children learn. Preschoolers' interests and abilities (e.g., limited attention-span, early reading skills, etc.) are different than older users. As such, developmental science should be used to guide the design of educational games from aesthetic decisions that capture preschoolers' initial interest (e.g., meaningful characters) to carefully select end-of-game rewards (e.g., leveling up). This article connects learning and developmental science research to the design of digital educational games, offering insights into how best to design games for young users and how to select developmentally appropriate games for children.
机译:学龄前学习者对信息的处理不同于老年人,因此设计数字教育游戏至关重要,该游戏专门为利用幼儿的学习能力而设计。这种深入的文献综合将数字教育游戏设计的功能联系在一起-包括视觉,反馈,脚手架挑战,奖励以及与幼儿学习方式的身体互动。学龄前儿童的兴趣和能力(例如有限的注意力范围,早期阅读技能等)与年龄较大的用户不同。这样,应该使用发展科学来指导教育游戏的设计,从能够吸引学龄前儿童的最初兴趣(例如,有意义的角色)的美学决定,到精心选择游戏结束时的奖励(例如,升级)。本文将学习和发展科学研究与数字教育游戏的设计联系起来,提供有关如何最好地为年轻用户设计游戏以及如何为儿童选择适合发展的游戏的见解。

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